‘End of the Wild: Shipwrecked in the Pacific Northwest’

A big part of what Three Sheets was founded to do was to help local boating authors share their stories. So, when GuestDock blogger Jason Taylor took the time to write his first novel this winter, we were keen to help him spread the word.

Titled “End of the Wild: Shipwrecked in the Pacific Northwest”, Jason is offering a Kindle version to readers that you can find here or buy the paperback here.

Here are Jason’s thoughts on how the story came about and then a short intro:

This is a story that has been brewing inside of me for a very long time, inspired by the sailing voyages I’ve taken with my family up and around Vancouver Island. I hope that I’ve been able to share with you some of the adventure, mystery, and beauty of this wild and very special place — a place that few people have ever had the opportunity to fully experience.

For those of you have sailed north I think you’ll find it very evocative of sailing and exploring in this wild and special area. I was inspired by the feelings that coastal BC stirred in me as well as the local legends we heard and the amazing people we met along the way. It was also spurred by the deaths of a couple of young climbers in my hometown. It got me really thinking about the nature of wilderness and why we are drawn so strongly to it — often at our own peril.

Synopsis:
Avoided by the Coast Salish tribes for generations, Hurst Island is one of the last remnants of untracked wilderness on the British Columbia coastal frontier. As their boat sinks, Amy and Ian find themselves stranded on this island, unaware of what they are about to face. A sailing adventure. A story of survival after losing everything. Dense and atmospheric. A feast for the senses. Rich in coastal history and legend, End of the Wild will lead you to question the nature of wilderness and what it can mean to the human soul. A memory of a distant and brutal past. A vision of a ruined future. When turning back is impossible and forging ahead means risking everything, where can you turn?

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